I'm planning on using the Greyhawk: Wars! rules for a home campaign as a way of dealing with a continent-wide war in a way that several years of warfare can be handled over a long afternoon. I tracked down my copy of the rules and, after not reading them for nearly 20 years, I realized they are pretty poorly written. So, being an editor by profession, I took their rules and started editing them.
Half way through, I realized they were too far gone for that, so I started over. I re-wrote the rules, jettisoning their text and replacing it with my own. I also moved stuff around so it was easier to learn how to play the game from the rules. I completed that and have decided to post it here for folks to see and comment on.
There are some hooks in it for expanding the number of sides. GH:W is essentially a two player wargame writ large for two factions: good and evil. I need the opportunity to run 3-5 different factions, so I've switched "alignment" for "faction" or bracketed in "faction", but it is still playable with the original components.
If you are interested, please take a look and leave me some feedback in the comments of this post on how I might improve the text or if I missed anything. I'll have a new version up by the end of August, earlier if I get feedback.
The link to the file is HERE and I'll put one in the side panel on the main blog page.
Thank you for your time and interest.